One game idea, built three times on three stacks: a 2D web game, a 3D browser game, and a native iPhone app, plus the characters to fill them.
3D, browser, multiplayer
Trouble in Teddy Town
A first-person party game with tactical teddy bears. Friends join with a five-letter code over peer-to-peer connections, with proximity voice. I wrote the netcode: snapshot interpolation, a synced host clock and lag compensation, tested to land every hit at 150 ms of lag.
Art direction: the nightmare side is built from voxels, the teddy side is round and soft. The spider on this page is one of them.
Play itNative iPhone, Game Center
Trouble in Wizard Town
The same game rules rebuilt as a fully native Swift and RealityKit app, with custom toon shaders, outlines and fog, Game Center multiplayer, and bots to fill a lobby. In TestFlight now.
The wizards and the ghost on this page came from my Blender pipeline: procedural models, a 12-bone rig and six animation clips per character.
2D, web and iOS
Terror Town
Where it started: a top-down party game with an authoritative server, bots, twin-stick touch controls for phones, and a profanity filter on names and chat. Submitted to the App Store as a paid app.
play.peanuthq.com